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The glaring issues with the mechanics shine ever brighter here and, aside from a slight variation in a defense mode where you try to eliminate Kaiju with the least amount of damage to the city possible – and a diorama mode that let’s you set up scenes to photograph – that’s all there is to Godzilla as a game.Īs if the gameplay annoyances weren’t enough, the game itself looks generations old. On harder difficulties it’s a performance of button-mashing frustration as you get the other end of the spam stick whacking you over the head with next to no let up. Rinse and repeat until the opposing monster flops to the ground defeated. Usually the only viable tactic is to find which regular attack works best on a particular Kaiju and then proceed to spam it until your heat meter fills up and allows you to unleash the iconic atomic breath as a special attack. This is made worse by having a very small selection of clunky attacks with wildly inconsistent range. It proves much too fiddly when embarking into combat as the King of Monsters sees him tragically lumber forward like a knackered truck on a muddy road… carrying an elephant.
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While the sticks move Godzilla forward and turn the camera like most games, you also need to steer him left and right with L1 and R1. Understandable to a degree, as he’s hardly the nimblest of beasts and in that regard, it does lend a degree of authenticity, yet the manner in which you control him is overly complex for such a limited moveset. It’s here, in these tussles with some of the most iconic titans in film, that the already questionable control scheme gets ridiculous, and proceeds to unravel what little goodness there is. Depending on difficulty, these Kaiju will be different sizes (hence the need to grow Godzilla himself) and going toe-to-toe with a far larger goliath is naturally tougher than dealing with the proverbial runts of the litter, though – as it will soon become clear – that’s more or less down to bad mechanics rather than natural, subtle difficulty changes. In that respect it plays a bit like Katamari Damacy, but involves reducing the maps to rubble rather than collecting objects from it.Īlong the way, you’ll pick up various ways to level up the monsters by meeting certain objectives and tackling the various Kaiju that show up to have a rumble. In the main game mode you take the scaly behemoth on a rampage through Japan and cause as much damage as possible while consuming energy to increase his size. That brought much joy in titles like Rampage World Tour and the GameCube’s own Godzilla entry, something that makes up the core of Godzilla the character and Godzilla the game here. As a concept for a videogame, there’s few purer than the idea of monsters trashing cities and brawling with each other.